This will be the information section, your character and personal information will be here.
THE STORY
Vampire the Masquerade is a rpg game about Vampires blending into society through key rules called the Masquerade.
Rule One: Do NOT expose yourself to humans.
Rule Two: Do NOT kill innocent humans unless provoked.
Rule Three: Do not disturb or provoke other clans of the night.
Rule Four: Blood is essential, buy blood from distributors at blood banks.
Rule Five: If a Kindred is found feeding upon a human without the Ventrue's permission to feeding rights in that area it is considered an act of treason.
Rule Six: If a Kindred is to make a fledgling without the Ventrue's permission the kindred in question will be executed without question as well as the soon to be turned fledgling.
Rule Seven: Feeding off another kindred is forbidden and considered diabolism, in turn the punishment is execution.
All who fail to uphold the Masquerade will be deemed a target for a bloodhunt, which all clans form together to destroy the single individual or clan that disrupts the balance between Vampire and human kind.
THE CLANS!
Brujah(brew-ja)
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/220px-LogoClanBrujah.png"The typical Brujah wears a biker jacket, tattered jeans, combat boots...".
Brujah childer conduct their political conventions amongst the noise of raves and punk rock concerts. Their Ancilla have long used secret, impromptu, and often violent rants to propel their anarchic culture. In comparison to other vampires, the Brujah are especially violent. Most of which have the physical attributes to giants amongst the males and muscular tone for females.
Characteristics:Violent, muscular, slightly tanned.
Gangrel(Gang-grell)
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/220px-LogoClanGangrel1.pngThe Gangrel are associated with transmogrification, and vagrants. As a symbol, Gangrel often use an eye with four slashes underneath. The Gangrel clan's magical Discipline, Protean, allows them to assume partial or complete animal forms. Their mastery of Protean is so much greater than any other Clan that Gangrel can assume virtually any animal form, providing it is a scavenger or a predator.
Characteristics: Bodily hair grows longer and faster then others, aninamilistic traits(ears,tails,eye's and sometimes tusks.)
Malkavian(Mal-k-vian
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/220px-LogoClanMalkavian1.pngAs with all the vampire clans in the World of Darkness setting, Malkavians suffer from a specific flaw: in this case, they are incurably insane. However, many Malkavians believe their insanity to be a strength rather than a weakness. Exactly why they all suffer from insanity is unknown,
Characteristics: Odd hairstyles,strange speaking language and odd jibberish.
Nosferatu(Noz-fur-raw-tu)
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/220px-490px-LogoClanNosferatu1.pngThe most visibly cursed of all Kindred, the Embrace warps each Nosferatu into a hideously deformed creature; the archetypal Nosferatu resembles Max Schreck's Count Orlok, though the curse has any number of variations. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection.
Characteristics: Deformity, can become invisible to the naked eye. Has the scent of sewers and dead rats.
Toreador (Tore-e-a-door)
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/220px-LogoClanToreador1.pngThe Toreador are some of the most beautiful and glamorous of the Kindred. Famous (and infamous) as a clan of artists and innovators they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself.
Characteristics:Beauty and glamor, great artistic skills but obsession revolves around the arts.
Tremere (Tray-meer)
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/200px-LogoClanTremere1.pngThe background originally has Tremere were originally a group of human mages from House Tremere of the Order of Hermes. When they found their magical life-extending elixirs started failing due to the growing lack of belief in magic, they started looking elsewhere. They captured vampires of the Tzimisce clan and conducted experiments on their bodies and blood, and they found how to become immortal with the help of a fellow patron named the Comte de Saint Germain. They became immortal as promised, however, in exchange, they turned into vampires.
After their transformation, the Tremere were beset with enemies on all sides: the Tzimisce wanted revenge, the Order outlawed them, and their awakened Avatars left them on the transition to death, taking their magic with them. Tremere crafted the art of blood magic, Thaumaturgy, and they defended themselves.
Characteristics: Power to bend a beings blood, insatiable appetite for more power, tend to prefer drinking vampire blood rather then humans.
Ventrue (Ven-true)
https://2img.net/h/i211.photobucket.com/albums/bb82/necromancer_013/220px-LogoClanVentrue1.pngThe Ventrue are the rulers, leaders and politicos of the Camarilla, sometimes known as the Patrician Clan or the Kingship Clan. In Ancient Rome, they were generals and warlords of the Empire, and in the Dark Ages, they were knights and barons, leading crusades and conquests. In modern times the Ventrue still have great ambition and see themselves as conquerors, but their ways have changed, using courts and companies instead of feifdoms and mighty armies.
Characteristics: Political power and leadership of the clans yet are of the lowest strength's amongst the clans.
Character Sheet
Name:
Clan:
Description/Picture:
Biography:As to how they are born as children of the night
REQUIREMENTS: YOU MUST BE ABLE TO WRITE A PARAGRAPH A POST! I WILL NOT TAKE ONE SENTENCE POSTS!